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January 14 American toy company develops "mind-control" device
The American toy company Matell, is ready to release MINDFLEX, a toy designed to use brainwave filtering output to control a game, where a ball is levitated by mind power to pass through a hoop. The device measures the activity of theta waves i the brain, and the output is used to control the ball... The toy will be available on the American market from Fall 2009. Although this is obviously a biofeedback device, it does look like psychokinesis, when demonstrated in this MSNBC video from th "nightly news program": http://www.msnbc.msn.com/id/21134540/vp/28607738#28607738 Scott Hill Frontier Sciences Group
One of the products that slipped through the net in our CES coverage was a new game from Mattel. Its main difference over other gaming gadgets is the input method, which consists mainly of using your mind. June 22 conference on Quantum Medicine in Copenhagen Sept 2008I will be attending the conference on quantum medicine in Copenhagen in September which will be held at the Royal Hospital and Danish Society for Engineering. Among speakers are my old friends and colleagues Dr. Fritz-Albert Popp from Germany and Dr. James Oschman from the USA who you can read more about in my book "cycles of heaven" from 1978.
May 31 Danish government hosts conference on mobile radiation and healthThe Danish ministry of science and the European Environment agency have hosted a conference this week iln Copenhagen on the health effects of mobile radiation, including handsets and mobile base station.
I attended the conference, and am in the process of writing a report on the individual experiments and results. the conference featured researchers from Denmark, Sweden and Germany, as well as grassroots organizations, and a number of international observers, from France, Japan, the USA and other countries. The official conclusion of the conference is that "these studies did not show any evidence of health hazards of mobile radiation" but this conclusion was contested by several of the grassroots organizations and private researchers. The Danish government awared 30 million danish kroner to the studes in 2004, which finished in 2007 and have now been published. You can read the papers in full at the link posted below.
Find below a list of PDF files with project overview and abstracts from the conference Health risks from non-ionizing radiation due to mobile telephony in Copenhagen 27 May 2008. frontierscientist
Download konferenceprogram her ...
Opsummering af projekter / project overview - download PDF fil her ... Jørgen Boiden Pedersen - download PDF fil her ... Jens Zimmer - download PDF fil her ... Albert Gjedde abstract - download PDF fil her ... Søren Kjærgaard abstract - download PDF fil her ... Joachim Schüz - download PDF fil her ... Ivar Sønbø abstract - download PDF fil her ... konferencepræsentationer / conference presentationsPeter Elvekjær: Opening of the conference - download ... Niels Kuster: Physical aspects of non-ionizing radiation related to potential biological effects - download ... Mats-Olof Mattsson: Biological effects in experimental systems - download ... Monica Sandström: Evidence from controlled exposures of human volunteers - download ... Elisabeth Cardis: Results of international epidemiological collaborations - download ... Emilie van Deventer: Research Priorities for RF Fields. A WHO Perspective - download ... Jørgen Boiden Pedersen: Possible biological effects of weak static and high frequency magnetic fields - download ... Jens Zimmer Rasmussen: Effects of non-ionizing radiation on neural development and mature brain - download ... Albert Gjedde: PET study of cerebro-metabolic effects of non-ionizing radiation from mobile telephones - download ... Søren Kjærgaard: Acute health effects of UMTS antenna radiation exposure in adults and adolescents - download ... Joachim Schüz: Epidemiological studies of cancer in relation to mobile phone use - download ... Ivar Sønbø Kristiansen: Risk perception and risk communication - download ... Jørgen Bach Andersen: Experiences as project leader - download ... You can download all of these papers in English here: http://www.mobil-straaling.dk/index.php?menu=20&lang=2#
February 22 hook up your computer to your brain!connect your brain to your computer!
Current mood: amused
Category: Web, HTML, Tech
control your computer with brainwaves?
We've heard this one before...hook your brainwaves up to an AI computer
interface, a.la. cyborgs, and wupti! you can control your computer with
your mind--a favorite subject of SciFi films and books, and often
rumoured in the popular media....
But this time, it was IBM and partners who demonstrated the technique at
the CES computer show in Las Vegas, which I have just watched on a video
podcast...
Emotiv systems based in the USA, has developed a headset for this
purpose (don't worry, you don't have to drill holes in your skull to
make the connection, like in Matrix!)
and has actually demonstrated the device...
And if you are a software developer and live in the San Francisco area,
you can actually try it for free!
I would suggest you view the podcast and look at the documentation,
before commenting on this post! If you are a software developer, the
Emotiv SDK is available for download also...
Scott
press release from Emotiv:
Emotiv Systems was founded in 2003 by four award-winning scientists and
executives: internationally recognized neuroscientist Professor Allan
Snyder, chip-design pioneer Neil Weste, and technology entrepreneurs Tan
Le and Nam Do. These founders all shared the same inspiring vision: to
introduce the immediacy of thought to the human-machine dialogue.
Together they have developed a technology that utterly transforms the
way we interact with computers.
While Emotiv is currently focusing on the electronic gaming industry,
the applications for the Emotiv EPOC-- technology and interface span
an amazing variety of potential industries -- interactive television,
accessibility design, market research, medicine, even security. Plans
for introducing Emotiv into these and other broad realms are already in
the works.
It's an ambitious plan, and to back it up, Emotiv has assembled an
outstanding group of people for its Board
, Advisors
, and Staff
Overview
Communication between human and machine has always been limited to
conscious interaction, with non-conscious communication -- expression,
intuition, perception -- reserved solely for the human realm. At Emotiv,
we believe that future communication between human and machine will not
be limited to the conscious communication that exists today. Users will
demand that non-conscious communication play a much more significant
role.
Our mission is to create the ultimate interface for the next-generation
of human-machine interaction, by evolving the interaction between humans
and electronic devices beyond the limitations of conscious interface.
Emotiv has created technologies that allow machines to take both
conscious and non-conscious inputs directly from your mind.
Applications for Emotiv technology spans numerous industries, however,
our immediate target market is entertainment, with a focus on the
electronic games industry.
Emotiv is committed to enabling all developers. We offer a range of
licensed Software Development Kit (SDK) solutions that fit the needs of
all, from large publishers to the independent startup.
The Emotiv SDK gives developers unparalleled access to a user's mind.
The Emotiv EPOC-- platform showcases the latest advancements in
Brain-Computer Interface (BCI) neuro-technology.
The Affectiv-- suite
measures discreet
emotional states.
The Cognitiv-- suite
detects conscious
thoughts.
The Expressiv-- suite
can identify facial
expressions in real-time.
Each of the detection suites in the Emotiv SDK enables development of
revolutionary interface experiences and a new level of user immersion in
software. A beta-version of the Emotiv SDK
will be available to
developers from March 2008.
Emotiv will also offer a hardware emulator SDK. SDKLite--
exposes our APIs and provides
a comprehensive development environment without the neuroheadset
hardware of the complete Emotiv SDK.
What's New
Emotiv EPOC-- Beta
Evaluators Needed :
Are you ready to experience the bleeding-edge of gaming? Emotiv is
looking for a few good Beta Evaluators to help us fine tune our
revolutionary product. Be the first to experience the interactivity of
the Emotiv EPOC neuroheadset! As extra incentive, participants who fully
complete a documented evaluation session will be granted a significant
discount on their early edition direct-to-consumer Emotiv EPOC
neuroheadset kit.
Sessions will be conducted in March and April 2008 in the Emotiv offices
located in San Francisco, California. These sessions generally involve
non-invasive product usability testing and brainwave recordings. Each
session will be approximately 1 hour (we also require you to arrive 15
minutes before the session start time).
If you are interested, send Emotiv an email to: betatest (at) emotiv.com
with the following information:
* + First and Last Name
* + Age
* + Gender
* + Phone Number
* + Email Address
* + Full Mailing Address (Street, City, State, Zip)
* + Occupation
* + Hat size (if known, otherwise a subjective head size:
extra-small, small, medium, large, extra-large)
* + Dates that are you available in March and April 2008
* + Preferred time of day to participate (morning / afternoon /
evening)
* + Are you a regular gamer?
* + Have you participated in product beta testing or usability
testing before?
* + Tell us something interesting about yourself that would make you
the ideal "Emotivated" candidate!
An Emotiv representative will contact you if you have been selected for
the Beta Evaluations.
Please note, incomplete submissions will NOT be considered. You must be
18 or older to participate and will be required to sign Non-Disclosure
and Beta Evaluator Agreements.
email Emotiv...
Emotiv Consumer Product - Launch Event
:
On Tuesday 19th February 2008, we will unveil the world's first consumer
brain computer interface in an exclusive event jointly hosted by CMP
and Emotiv. A limited number of passes will be
available to developers
to attend this history making event. For more information please see our
Events page .
more...
Game Developer Conference 2008 :
After making waves at GDC 2007 with the alpha version of the Emotiv
neuroheadset, we are going to take it to another level at GDC 2008
. Developers will be able to try first-hand our
beta neuroheadset and SDK at
our Booth . In addition, we
will be presenting on the latest neuro-technologies and its application
for the games industry.
more...
Press
Coverage Video :
Video highlites of Emotiv's press coverage during GDC 2007
more...
This is an article I posted last year on my blog, for comparison
--- In bioelectromagnetics@yahoogroups.com, Scott_Hill@... wrote:
>
> Brainball and Brainpong, biofeedback meets PC-gaming
> by Scott Hill
> Copenhagen 2.12.2001
> FOR IMMEDIATE RELEASE
> Scott_Hill@...
>
> An interactive expo--NIC2001-- opening today in Copenhagen's Bella
> center presents a number of new interactive hardward and software
> projects. From Sweden's Interactive Institute
> (http://smart.interactiveinstitute.se/smart/smart_eng/press_eng.htm)
> 2 players can
> play "Brainball", where they use their brainwave activity to "move" a
> ball back and forth. Using electrodes fastened to their heads
> the alpha wave frequency spectrum is measured, and the less alpha
> activity (perhaps related to greater relaxation), the
> longer the player can move his ball towards his opponent. According
> to Interactive Institute:
> "Brainball (is) the game where you score goals with your brain.
> Brainball is a new party game devised by elite Swedish
> interdisciplinary researchers. The rules are simple: the player with
> the least brain activity wins, the stressed, thinking opponent loses.
> Biosensors connected to the brains of the players
> read alpha and theta waves which guide a ball bearing over a playing
> board towards the opposing goal. Brainball came about
> as part of a project involving co-operation between artists,
> engineers and designers at the Interactive Institute."
> The game can be downloaded free from the Interactive Institue
> website. "This game is radically different from other games, which
> typically reward agressive behavior" says Bengt Larsson from
> Interactive, "If you think too much about winning, you lose!" he says.
> The ball is controlled by magnetic fields, run by the output from the
> brainwave machine.
>
> Another brain-mind-PC games has been developed by som finnish art
> students from the University of Art and Design in Helsinki.
> (http://www.uiah.fi/)
> They revived the "computer stoneage game" Pong in a radical new form.
> In the new version, the screen image is projected onto a
> horizontal plane (f.eks. a table). Inside the projector is also a
> camera, which catches hand movements which are made over the
> screen display, so they can send "a virtual ball" back and forth
> between their hands. |
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